Saturday, October 13, 2012

October 2012 Update

  • Following Act II, have updated both The Basics (Emotion Consumption, Licenses) and Qualities pages.
  • Have added Ripper, Shivism, Energist & Empowered to Qualities.
  • Berzerk has been extensively changed. Furor has been removed... for now.
  • New Winged yet to be added: Loons, Auks, Razorbills, Skuas, Great Auks to the Wavefarers, Moa and Dodos to the Raptors, Gulls & Barn Owls for The Dirt.
  • New Cotery added: The Red.
Upcoming Events:
  • I will be promoting Ornithocracy at the Larp Awareness Party, November 3rd, at St Johns School, Tower Road, Epping, Essex, CM16 5EN. I will be talking about our approach to events, moral dilemmas, rewarding player actions,etc. All while dressed as a Bird!
    Hope to see you there!
  • We have Ornithocracy: Scene II at The Mitre, High Street, Oxford, OX1, on Sunday 9th December. It's an IC Party, upstairs in the Function Room, starting at midday, ending maybe 9. We're both IC and OC celebrating a Year of Birds in some way or another. We hope there'll be plot and excitement, and a few surprise Guests! It's £5 entry, and we can order drink & food (the staff there are great).
  • Currently I'm looking at moving house. This means if I move town, so does Ornithocracy. Just a heads up now...

Cotery: The Red

Before Everything Else, There Was The Red. And The Red Was Blood.
Amidst The Red There Was More. The Green Of Life. The Blue Of Freedom. The White Of Purity.
Wild And Red And Free Was Life. Wrath And Experience Was Left Without Corruption Of Outside. And It Was Good.
But Then Came The Grey. The Dirt And Filth From Outside. And The Green Screamed With The Pain, Writhing It's Roots And Claws With Wild Abandon. And The Green Died.
Many Were Torn Away, Secluded And Seperated. And The Red Howled In Lunatic Violence. To Be Pure.


Following the Third Parliament Of The New Age, Queen Kachiri and her Forest stepped away from the power of The Green by publicly felling one face of the God of Nature in the Parliaments hallowed halls. Under the guidance of Purity of Vigor, the Patron of 20th Century Violence, the so-called Red had made the moves to declare themselves their own Cotery.

And with revolt came change - all unaffiliated Kiwis and Moorhens abandoned their homes in the dappled light of the forests to move to the blood-splattered woods of Kachiri's home. Cappercaelies and Shrikes seemed torn, while the Turkeys and Wood-Pigeons refused to budge, the former sickened, the latter objecting to total consumption.

But the Butcher-Woods of Kachiri's forest grew - fields of crimson grass wet with spoils, the trees blooming with flesh, and the natural springs of barbed-wire and taken prizes. And none were welcome but their own.

The Red are the spirit of Nature's Violence, the natural force of the blood-soaked grass and raw crimson life which still ebbs endlessly and strong in the Dream. Servants of the original message of nature - violence, revenge, and blood without restriction. The Red see the other Coetries as infected & weak, following ideas and concepts introduced from the filth of Human Dreams - they see The Dirt as Utterly Without Sympathy, and the worst heathens of all. Death is too good for them. They also see Doves as pathetic and grovelling to equally pathetic patrons. Their relations with their discarded brothers in The Green are... strained, with the Green holding a more rational and diplomatic standpoint to berserk violence.

The Red walk the Dream preaching Flesh over Words and Natural Order. The Red are worn and wise, and are often approached as judges and second opinions on many decisions.
Red Coteries resemble huge, living flesh forests, crawling and endlessly growing across the Dreamscape.

Five Principals of The Red
  • Sacrifice 
  • Violence 
  • Nature 
  • Truth 
  • Wounds 

OC, The Red can be played as Robin Hood et al, Rohan, Wood Elves, "Celts", Tribal Cult.

Green Birdsong is, in my head, Folk, Angry Celt, tribal chanting, Hippy Song, Beat Poetry, Jim Morrison.

- - -


Rabble

The Rabble (Wrens, Tits, Finches, Sparrows, Swallows) are the noisome squabble of the Red - young, immature, free roaming ingenues and pranksters who care for no-one's rules. The Rabble are massively untrusted by other factions thanks to their almost indecipherable idiot-talk and tendency to steal whatever isn't nailed down. The Rabble have no definite structure to their cells of bickering child gangs, but instead will promote whoever is "Best For The Situation", by stuffing garments down their top and proclaiming them a "Great Tit". Rabble are very good at getting underfoot, and rely on strength in numbers - Even the most noble and battle-hardened of Eagles will consider his chances against a large group of immature yet closely knit Rabble.
Robins consider Rabble "Servants Of The Red In Training", and do their best to raise Rabble into their prospective trades: Warriors, Hunters, Bards, Singers, Leaders. Many Rabble are willing. Many are not.
Rabble are incredibly inquisitive, and very good at getting information and learning interesting bits and pieces. Rabble have something of a Cargo Culture, appropiating "misplaced" things and focussing their whole attention around these lost goods... until they find a new one to fixate over. Rabble and Magpies consider each other friends, and often mingle to trade shinies, pass stories and tell rude jokes about their superiors.
Rabble wear rags, tattered cloaks, and stolen clothes. Rabble often carry small knives and rocks. For breaking windows. Rabble are good entertainers, and many make friends with other coetries thanks to their mastery of fiddle, flute or guitar.

Type: Pawn
Plumage: Any Colour
MakeUp: Colour on Cheeks
Beak: Small
Inspirations: Urchins, Peter Pan & Lost Boys, The Lost Boys (Vampires), Artful Dodger, Kender, Gogol Bordello
Oppurtunities: Thieves Guild, Urchin, Bard, Comedian, Liason
Qualities: Knifesman, Emotionalist, Quick


- -

Dire






















Dire Winged are those Winged from other Coteries who never felt right within their stone walls, restrained by civilization's laws & clandestine constrictions, instead spurned (or spurred) into fleeing their homes & running away to the Red. Many disregard their entire previous lives, but still use the practices they learnt before to help them attain their needs, except now with an extra layer of wild abandon, chaos & violence.

Dire birds are often seen as Fences and go-to Winged, as their past-connections to other Coteries may be useful, although their Ex-Cotery may not be pleased to see their defector-turned barbarian.

The Phys-repping for Dire is based on the kind of Dire bird you are, and which Coterie you fled from. Please ask and think sensibly about which kind of Dire Winged you can play.
Type: Pawn
Plumage: See Above
FacePaint: See Above
Beak: See Above
Emotion: Wrath

Oppurtunities: Refugee, Gypsy, Militia, Runaway, Thief, Savage
Qualities: Hardy, Quick, One More Based On Prievious Breed Of Winged


- -

Grouse

Grouse are the main militia of The Red- warriors who live off the land and trees and know how to protect their territories.
Aggressive defenders, Grouse are used to dealing with outsiders to the Red, and have an amiable Public face, but everyone knows not to push too hard or tread too far with a Grouse.
Grouse wear furs and simple handmade clothes and jewelery - more jewelery, means a better warrior. Grouse carry Spears, and know how to use them.

Type: Pawn
Plumage: Brown
MakeUp: White or Blue Wode
Beak: Small
Emotion: Wrath

Inspirations: Highlanders, "Celts", Asterix, Rohan
Oppurtunities: Farmer, Pathkeeper, Defender, Pathfinder, Militia, Trader, Pheasant's Attendent, Pheasant's Pet
Qualities: Spearsman, Quick, Hardy

- -

Robins



Robins are Rabble who have proven themselves in battle, or have been overly heroic in a way most rabble would never consider. The red chest of the Robin is a tattoo, a reminder of the Robins' original purpose of ferrying dreams and being spurned for it by the hate of the world outside the Red. Robins are close to The Forest, and can feel and hear things Rabble cant. Robins' connection to the Forest can fill them with emotion, leaving them angry and determined.

Robins wear cloaks, some crimson clothing, and hoods. They often carry Bows, which they are proficient with.

Type: Knight, or Bishop
Plumage: Red, Brown
MakeUp: Red Spirals on Exposed Skin
Beak: Small yellow
Emotion: Wrath
Inspirations: Wood Elves, Bards, Pathfinders, Robin Hood
Oppurtunities: Bard, Sniper, Trader, Storyteller, Hunter, Guardian


Knight Qualities: Bowsman, Sharpeshooter, Quick, Quicker, Armoured0
Bishop Qualities: Bowsman, Sharpeshooter

- -

Shrike

Shrike are Rabble whose raucous nature has... progressed that of their brethren. Visually indistinct to their rabble, a Shrike's mind is nothing more than violent immature pranks, experiments with knives, and friendly chats that end with the Shrike taking you outside for "some quiet time". No-one really trusts obvious Shrike, so they act within the Rabble as a violent stop-gap. It is rumoured that Shrikes do... things to the bodies of those they kill they consider enemies. Nothing has been proved. Or described comfortably.
Shrike dress in cloaks, rags and stolen clothes. Shrikes carry small knives, and more than usually, a hatchet.

Type: BishopPlumage: Any Colour, White Plume
MakeUp: Colour on Cheeks
Beak: SmallEmotion: Wrath
Inspirations: Butchers, Reavers, Highwaymen, 80's Movie Slashers, Sweeney Todd, Jack the Ripper
Oppurtunities: Lethal Protector, Butcher, Violent Guardian, Assassin, Tracker
Qualities: Axesman, Butcherer


- -

Tree Creeper


Sometimes Rabble go wrong. They develop nigh uncontrollable, dark urges to kill, murder, maim and mutilate. They become Tree Creepers. Within the Red such individuals are prised for their bloody insight and the purity of their Wrath.
Some manage to hide their desires enough that they can blend in with the rest of the Rabble until their Wrath breaks free and they strike. Others stalk the dripping flesh forests seeking their next victim. Some find employment as dark amusements for Moorhen Queens in the most twisted of the Red Houses where they indulge in orgies of torture with any unfortunate enough to be captured by the House. The least deranged act as investigators within the Red seeking out infiltrators and those who do not wholeheartedly support the bloody path their patron demands.
Other Winged fear known Tree Creepers as even the best of them are bloody handed inquisitors happy to play judge, jury and executioner whilst the worst of them are simply crazed serial killers.
Rumours surround the Tree Creepers, the most common being that even the bloody service the Red demands is not enough for them and that many serve even more primal, chthonic entities.

Type: Knight
Plumage: Brown, white
MakeUp: Brown stripe across eyes
Beak: Small, downward curved, brown
Emotion: Wrath
Inspirations: Dexter, WH40K Death Adepts, Every giggling psycho with a knife who ever stood behind a super villain, Witch Elves, Hoodies, Torquemada (Nemesis)
Oppurtunities: Assassin, Henchman, Footpad, Cultist, Twisted Jester
Qualities: Quick, Quicker, Knifesman, Footpad, Ripper


- -

Capercailies


Capercailies are the Grouse and quail whose defensive natures have grown even too violent and aggressive for most Red to understand. Capercailies are dark, shunned pariahs, often considred cursed because of their dark, violent tendencies, living in isolated caves, dark forest depths or hilly outcrops, often alone. However, when The Red needs to assault an enemy, Capercailies will stand amongst their bretheren, and the strength behind their spears are valued more deadly than any other.
Capercailies wear rags and furs, and sometimes relics and trophies stolen from fallen enemies and allies alike. They carry handweapons and spears. Usually very, very large spears. Ordained with trophies.

Type: Knight
Plumage: Brown or Black, Black Plume
MakeUp: Black or White Wode
Beak: Small
Emotion: Wrath
Inspirations: Berserkers, Hermits, Really Violent highlanders, Barbarians, Dervish
Oppurtunities: Judicial champion, Spear of The Red, Gladiator, Hermit, Executioner, Berserker Line-Breaker
Qualities: Hardy, Hardier, Spearsman, Pikesman, Berzerkerist


- -

Sparrowhawk

Red fights Green. Wrath fights Wrath. Predators feed on both.

Their exact relations to the Raptors, Green & Red extremely shady, the Sparrowhawks are big game hunters and opportunistic killers - Hawks, Kites & Kestrels who have been amongst the enemy, living as them, killing as them. Hearts of darkness, bullets of cold indifference, these predators kill for little more than the thrill of death and personal score. Sparrowhawks treat hunting as a game, awarding a single point for a Rabble, an extra ten for an entire gang.

Among the Red, they hunt Green; Among the Green, they hunt Red.
They're not stupid, so hunting their allies within their own territory is always highly unlikely and morally stupid - although an aristocrat's patience with barbarian peasants can only be strained *so* far...

Robins and other Feral look at them with a terrified respect; studied murderers, who could easily turn their indifferent claws on you given half a reason.Their relationship with the Raptors is equally strained; they may be traitors, but at least their guns aren't aimed at *us*. They often serve as ambassadors between both, and promote healthy relations between the Noble Houses and the Forests. However, it is impossible to judge, push comes to shove, where their loyalties truly lie: with their blood, or the forest that enabled them to spill it so easily...


Type: Knight
Plumage: Brown
MakeUp: Brown under eyes, Blood on Lips
Beak: Small
Emotion: Nightmare
Qualities: Riflesman, Sniperito, Swordsman, Knifesman, Fearfulism


- -

Kiwi




Following the first Parliament, Great Xenos Hunter Pokatua vowed to serve as Ambassador to The Red. Following that, many Kiwis have joined the Red as Hunters.
Originally from the Veridian Mesa, Kiwis are resourceful and tough Hunters, determined to never lose a prey.

Type: Knight
Plumage: Brown
MakeUp: Bright Green Swirls
Beak: Small
Emotion: Hate
Qualities: Hardy, Hardier, Hardiest, Spearsman, Knifesman


- -

Moorhens

Riverstates Scholars claim that before The Swans came, they had another race of Queens. But something terrible happened, and the last Queen fled into The Green and was Never Seen Again.
Similarly, Woodpeckers claim that The Moorhens came to them a long time ago, but far more recently than the other Winged, in the Ageless Eyes of The Green. Make of this what you will.
Moorhens are protective, territorial berserker queens, that embody The Red - the side of The Forest devoted to Natural Violence. Already strong of wing and full of emotion, Moorhens become particularly dangerous when one of their beloved subjects are attacked - then their wrath is incalculable. Moorhens never forget grudges, and fly into berserk rages against chosen targets they see as a threat to their "Children". Rumours of Moorhens enacting special rites with a dead "child" are strange and unfounded, mostly mentioning cannibalism.
Moorhens wear braids, leather armour, cloaks, and often carry two hatchets or an ornate spear.
Moorhens are an Amazonian, entirely female culture. Any male born is considred both a She and A Queen. No-one argues with these decisions, considering a Moorhen's Wrath.

Type: Queen
Plumage: Black / Blue, Red Plume on Head
Makeup: Red or Blue Wode
Beak: Small Yellow
Emotion: Wrath
Inspirations: Xena, Boddica, Berserkers, Amazons, Vikings, Beowulf, Hippolyta, Wonder Woman
Oppurtunities: Various Degrees of Berserker Queen. That's about it.
Qualities: Axesman, ‘Hacker, Berzerkerist 


- -

Woodpeckers

Woodpeckers are the Druids and Voice of The Forest. Woodpeckers are strange, lofty beings, known to speak almost entirely in birdsong and riddle, prophecy and command. Woodpeckers enact strange song and dances in order to commune with The Forest, and command strange, supernatural control over the roaming forests of The Red. Woodpeckers are highly respected and guarded by The Red- Even a headstrong Pheasant or Moorhen will stand down on a decision if a Woodpecker speaks up. They consider themselves guardians of the Verbal Histry of The Red, and pride their skills of tongue above all others.
Woodpeckers wear ornate cloaks, jewelery, and swirling, glowing tattoos on their green plumage. Woodpeckers carry staffs, and ornate daggers. The Staffs are for hiking. The Knives are for Ceremony. Obviously.

Type: King
Plumage: Green or Gold
MakeUp: Green Spirals on Exposed Skin
Beak: Long Thin
Emotion: Wrath
Inspirations: Druids, Merlin, Swamp Thing, Man Thing, Eldar Farseers
Oppurtunities: Druid, Storyteller, Visier, Judge
Qualities: Orator, Emotionalist, Fearfulism 

Friday, January 27, 2012

Cotery: Xenos

Above the immense, endless expanse of The Dream, surrounded by the painted jewel-like stars, sits the Abyss: dark, eternal, hungry, nothingness. Almost nothingness: suspended within that frame of darkness is the bright, strange, chromatic world of The Colour. The Colour is a surreal two-dimensional world, an epitome of "foreign", "exotic": every culture's memory of nature, origin, creation and destruction, renderd in bright, burning colour, always foreign and unfamiliar, filled with nature's strangest endeavours. The Veridian's endless forests and hunting beasts, the Cyan's eternal swirling deep, the Magenta's bright Savage Jungle. Almost nothing is known of this strange unfathomable world, or it's equally strange in habitants...

The Xenos are exactly that: foreign, strange, alien. Their ways are not the ways of The Parliament, let alone the Coteries. Their existence has been known for centuries, treated first as a threat, then a curiosity, and now a possible genuine ally. The more humanity explored, the more was added to the Dream. The stranger worlds met by humanity, the stranger The Dream became... and the more regularly the Xenos left their Colour to visit the Coteries' Dream. The left the Canaries as a peace offering: their ways are alien, savage, quizzical. They are exuberrant, understanding, pro-active, yet defensive. Whatever it is they are keeping from The Parliament.

And now, with the advent of the New Parliament, and the Kiwis' contact, they have been accepted into the Parliament.

- - -

In short, Xenos are the foreign birds, non-Western cultured strange societies from a strange two-dimensional colour world, within the Abyss. They have strange culture, purpose, & emotions. And they are many and varied.

Some Xenos are startlingly similar to the Coteries of The Paliament, only strange, different and changed. The Riverstates and Mourning Veil both have Oriental, expression-focussed counterparts within the Xenos; The Green bare resemblance to travelling Plainsmen, The Dirt to great stone cities hewn from cliffsides, and The Eye bare similarities to the devastating temple armies of the Hummingbirds.

Some Xenos are Explorers: powerful wrariors unaffiliated with a Tribe, sent by their bright Patron into the Dream to establish contact and support with The Coteries of The Parliament. The Canaries were the first, and have almost lost all their contact with The Colour, becoming purely members of The Dirt, but more recently a Kiwi established contact with The Green, and have found a place as ambassadors.

However, some Xenos are just impossible to comprehend in comparrisson to the Coteries. The Ocean-worshiping Penguins are closest to the "nest" structures seen within the Coteries, with their Little & Blue tribesmen, their Rockhopper excitement priests, the Albino barbarians, and the impossibly powerful and beloved Emperors, embodiments of The Cyan itself.

The exuberant Peafowl stand aside from their seemly closest relatives, the Chickens, with their luxurious, decadent lifestyles: one Maharahja Cock tended to by their many Hen Wives, entire Tribes made of a single family.

The Previously mentioned Hummingbirds operate a bizarre bonechilling army structure with thousands of Warriors ready to die in the name of their "Nectar" drinking High Priest, similar to Humanity's Aztec Cultures.

The Emus, Ostriches, Cassowaries, Kiwis & Bustards are the nomadic plainspeople, great hunters, crafters and gatherers: powerful with insight and effort, but neglecting of home and civilization - the stylings and gifts of their fashionistas, the Flamingoes, more than make up for the lack of a roof over their head. Unlike those relatives of Doves & Pigeons who have learnt to live amongst the rocks and cliffsides, great hewn cities within stone, working with the resources of Stuff to create Ideas to rival the Mockingbirds, ancient cultures worshipping their god-like Immortal Queens, the Paradises.

But perhaps most striking of all are the hyper-intelligent Parrots: Scholars and collectors of language, Song & artistic writ, the Mackaws, the most intelligent and brightest of all ruling their intelligocracy with seeming benevolence.

- -
The biggest identifying mark of a Xenos is the pure colour: Xenos are bright and colourful creatures, unsubtle in their appearance. Playing a Xenos requires at least one colour represented as brightly as possible in both clothing and skin.

Playing Xenos is a little less straight forward than playing in a standard Cotery. Firstly, decide if you want to play on your own as an Explorer, an Ambassador or an Exodite.

  • Explorers are very powerful, and start with many Qualities and Songs, making them as powerful as both a Bishop or a Knight. However, they have duties to do in the name of their Patron: establishing contact with another Cotery allows further of that Xenos Winged to play in that Cotery (see Kiwis in Green), but partially strips them of many of their abilities. Disobeying their Patron could be worse though.
  • Ambassadors represent the Xenos to the Winged's Parliament. Their goal is to seek representation and influence within the Parliament. Ambassadors often start with a powerful Artefact to help them achieve this.
  • Exodites are loners breaking off on their own, investigating the big wide, mad dream. They have no group standing, and are not expected to create group ties. They start with a powerful artefact to help them (Like a weapon, or pet, or transport) 
Bring a Xenos concept to a GM, and Qualities and Songs will be decided and discussed.

Saturday, January 14, 2012

Ornificracy

Three Fictions Added:

The Circle & The Stork


The Circle & The Stork
By Michael Evans

Ishmael ascended his fourteenth marble staircase of the day. This, he thought, was getting ridiculous. His frustration effervesced from him as he pulled himself up along the oaken banister, before being dispersed by a light breeze of satisfaction blowing down the stairway. The palace was very protective of its reputation. Ishmael had snorted derisively at the opulence of the first staircase he encountered; silver leaf all over the banisters and a deep blue carpet embroidered with abstract depictions of famous storied romances from across the River-States. Since then, the palace had been presenting him with increasingly more grandiose, not to mention taller, sets of stairs to climb. The last one literally had diamond-encrusted steps, clearly a pointed remark upon Ishmael's outrageous bare-footedness.

Ignoring the pain and trying very hard to concentrate upon his destination, Ishmael continued to climb. The palace was very tall, but not as tall as it thought it was, which was what really counted here. Being constructed from raw desire in the Dreaming, it was a creature of whim and caprice, always insisting upon positive attention. It didn't have any fixed topology and, whenever anyone within was travelling from room to room, it would invent a route of a believable length with a few interesting features on it, before presenting the traveller with wherever they had been trying to reach. It enjoyed including upward climbs, just to give the impression that ones destination was a place of great importance, and to generally add to the gravity of the situation. It would also occasionally do this to get back at raggedy storks that had irritated its sensibilities. Ishmael thought that, by focusing very hard upon his desire to finish his journey, and perhaps whistling a tune about it as he climbed, he could make the place conform to his wishes.

At the fifteenth staircase, he tossed a black scarf of pure resignation across his shoulder, giving up the battle of wills entirely.

Satisfied with its victory, the palace erected exquisitely engraved, jewel-studded, solid silver doors before him, an ostentatious prize for his efforts. The stork raised a single, thick black eyebrow.

“You're trying a little too hard now, you know?”

Ishmael nearly tripped over a final step up to the doors, which he swore he hadn't noticed before. Scowling, he put a hand to the handle before him.

“Excuse me, sir!”

Ishmael snapped his head around to face the speaker. A short, white-feathered duck in a very expensive-looking black suit waddled towards him in a stately fashion. Ishmael noticed threads of distilled emotion woven into his jacket, which presumably accounted for the sombre and official feeling radiating from the bird.

A very specific sort of desire, Ishmael thought. The desire to have ones authority recognised, and taken seriously.

“Sir!” the duck called again. “Ishmael Carrick?” The stork turned around fully.

“Yes, that's me,” he answered, before adding. “Who are you?” Leaving a moment for an appropriately shocked silence, the duck responded.

“Now really, this really isn't the season for that sort of attitude you know!” Pushing against the urge in his mind to defer to the duck, Ishmael spoke again.

“I was invited here by your lady, personally and by name. You can either choose to treat me appropriately as a guest of honour in this palace, or you may watch me leave and explain to your lady how your ill manners were to blame.”

The wide grin the duck gave in response was far from heartfelt.

“Of course sir,” he responded with ironic obsequiousness. “Her highness will see...” The duck sniffed the air, casting his eyes suddenly over the stork's eclectic apparel, before alighting them upon his scarf. “Where did you get that... garment sir?” Following his gaze, Ishmael took a hold of one end of the scarf and explained.

“It's a corvid thing; a strand of despair. Fell off the back of one of their ridiculous black coaches. I find it... suitable for certain situations.”

“Well it's certainly not suitable for meeting her highness!” the duck declared, seeming happy to have something to be properly cross about. The stork merely nodded, and folded the scarf away into one of his various pockets. The duck coughed conspicuously, then went on from where he had left off previously. “Her highness will see you now.”

“Right,” Ishmael turned and pushed at the doors. Despite their apparently metallic nature, they swung open with little effort and the stork soon found himself gazing into the royal chamber.

Light fell abundantly from the high-vaulted, transparent glass ceiling, as did strings of pearls which dangled from the roof to almost touch the polished marble floor. Drapes of fine, light blue silk hung between the strings, softly rippled by gentle gusts of wind with no obvious source, all arranged such that no side of the room was visible from any other. Moving through the pattern of illumination and shade created by this furnishing, Ishmael breathed in deep to announce his presence, before being cut off.

“Good day Mister Carrick.”

The voice chased a shiver though all of Ishmael's hollow bones. It seemed to emanate from the walls, resonating through the very essence of the room itself to reach him. It spoke with all the authority of the chamber, and yet its beauty was undeniable.

“I am very pleased you that decided to come,” the speaker continued. “This matter is of the utmost gravity, and I trust only your counsel.”

Each consonant had a solidity and a potency all of its own, each vowel was effortlessly lyrical. Ishmael had no will to resist her.

“It was no decision at all, my Lady. You ask, I come.”

A breeze flew all around the chamber as Ishmael pushed aside another veil, trying to reach the throne. He could feel her smiling at his comment, the rippling silk smiling with her.

“As much pleasure as I take in your flattery Mister Carrick, there is too little time for it now. We shall, therefore, make a presumption of your deference and speak straightforwardly of this business.” Ishmael gave a low nod, even though he didn't think the Queen could see him.

“Of course, why have you brought me here?”

A brief pause followed, the air stopped blowing and the silk was stilled. The Queen responded, her words suddenly overflowing with tragedy.

“Gabriel is dead!”

The echoes from the walls sounded like a thousand whispers repeating the news, as though each figure in each mural was informing its neighbour. Waiting a moment for the clamour to die down Ishmael spoke hesitantly.

“And, um, who was he again?”

The air shuddered with the Queen's next intake of breath.

“He was my questing knight, my champion in foreign parts of the Dreaming. Always he would venture, always he would bring back something for me.”

“Ah, yes,” said Ishmael, remembering, and awkwardly continuing. “The crane. You have my condolences, Lady.”

“Thank you, Mister Carrick,” the Queen released a little of a grief from her voice, letting it disperse across the room. “He was brought here this morning, just having bled all he could from wounds sustained on his last journey. He spoke no words, but his passing has left me with a number of... important questions.”

“I thought it wasn't the season for that, my Lady.”

“It is not justice that I seek,” the Queen continued. “He always would bring something back for me, and his last journey was no exception. It has given me a desire for something far greater than simple retribution.”

“What did he bring you?” As Ishmael asked this question, a sheet of paper fluttered down from behind a silk curtain, landing in his left hand. Upon it was a drawing of a simple geometric shape.

“A... circle m'lady?”

“Not a mere circle Mister Carrick,” the Queen corrected as she ever did; benevolently, but with no doubt as to the correctness of her antithesis. “A perfect circle. It is not a shape, you see, but a symbol.”




“A symbol of what my Lady?” As Ishmael asked this question, he pushed aside another veil. Suddenly, he found himself gazing upon the form of the Queen; Argenta the swan, both familiar and marvellous. Her feet and lower legs were encased in tall-heeled boots of crushed glass, wrapped in intricately patterned threads of silver lace. Her skirt was silken and purest white, and her thick, feathered robe extended a metre or so on either side of her, falling across the wide marble eyrie of a throne upon which she sat. She wore a corset wrought of silver, covered in flowing patterns modelled from the gentle ripples of intention that travel across the River of Consciousness, the whole thing a monument to her patron. Her long white hair was draped over her shoulders, and she had obscured her face with a large fan of black feathers.

“It is not my wish that you look upon me!” she yelled savagely, and her admonishment echoed mercilessly through the chamber. Ishmael hurriedly replaced the veil and stepped backwards, lowering his eyes.

“I'm very sorry m'lady!” he pleaded. He waited for a few, silent seconds, relieved to hear no more shouting, before continuing hesitantly. “What, my Lady, what does the symbol mean?” A few more seconds passed. The answer the Queen gave was cold and simple.

“It is one of the Forms.”

“What?” Ishmael uttered, disbelieving. “The Forms? The perfect versions of all ideas?”

“Yes Mister Carrick, those Forms. The ones which can grant any who possesses them absolute power over the world of the Dreaming. Gabriel the wanderer sought a legendary thing, and a legend it shall make of him. He found that elusive place in the Dreaming where the Forms are kept. Think of it, no longer would we be forced to compete with the remainder of the City-States. No longer would we have to negotiate with the Parliament upon the fate of dreams. All things of concept, of meaning and of imagination would be my possessions Mister Carrick, mine and no-one else's. You understand now why I desire this?”

The stork blinked. He certainly did understand.

“And you got all of this from a picture of a circle, my Lady?” he hardly dared to question her, but felt he needed to be certain about the idea, before it swept them both away.

“Gabriel was ever cryptic, but I always could understand his meaning. I am not mistaken.”

“Fair enough my Lady,” Ishmael blinked, allowing himself a moment for the idea to settle in, to feel the possibilities writhe beneath his feathers, to the taste of his desire for the Forms on his tongue.

“I can tell easily how much you want to be a part of this Mister Carrick, and it is most fortunate for you that I happen to need your services. Only the storks know the River well enough to be able to trace his passage back to where he found these... treasures, and the only stork I trust is you.”

“I think it is you who is flattering me now, m'lady, I steal and cheat and rip off a good mark when I have to... or want to.”

“Naturally, but when it comes to me, I have no doubts about your integrity, or your loyalties.” The Queen permitted a little warmth and familiarity to slip into her hypnotically superior tones. “What do you need Mister Carrick? I wish to commence our venture without delay.”

“Well,” Ishmael began, musing for a moment. “As well as a boat and a crew, seeing as I, well, lost my last one, I'll need to see the corpse...”

Locrinus


Locrinus
By Dan Osbaldeston

NORTHAMPTON GENERAL LUNATIC ASYLUM/THE FOREST.
ST. STEPHENS DAY, 1841

John Clare lay huddled on the floor, fighting the evidence that he was in a greenwood glade rather than in his cell in the asylum. If he was aware of the figures who stood over him, he was careful to show no sign for Dr. Prichard had made it plain that they didn’t like him to speak of such visions and dreams.

“He surely deserves better of us, Thorne”, mused King Locrinus. “He has always dreamed of the Forest and praised it in his poetry. Yet look at what we have made of him…”

“He is a poet whose lines will outlast the grey blight, my liege.”

“That, perhaps. But also a man driven to madness by the emotions we wring from him.”

Thorne shrugged as he drew forth despair, desire and nightmare, paying no attention to Clare’s moans and screams. “Poets belong to us, and those who write of nature all the more so. Inspired by the muse, touched by the divine or simply mad; theirs is an art we can harvest. I’ve been farming them for a long time.”

The poet faded from the forest glade to resume his hospital imprisonment, already forgotten by the two bird dreams as they continued their conversation.

“Yes. Still, I would prefer allies and heralds to slaves and cattle.”

“This way is more efficient.”

“’Efficient’? You speak like a factory owner, Thorne.”

Thorne stiffened with anger at the insult. “And you speak like a King who has lost his taste for battle”, he snapped in response; an easy thrust that he immediately regretted. He could have cut much deeper had he wished, but Pheasants should not be so lightly stirred to wrath.

Locrinus sighed heavily. “Perhaps I do. Perhaps I have.”

Thorne breathed again.

“I am old, Thorne. I have seen this land invaded time and again. I have seen invaders grow to love it in their turn and when in time a land became a nation, I have seen those people make war against each other. I’ll never deny the glory of battle, but I begin to question the wisdom of it.”

“How so?” Thorne kept himself to two words, but his mind chattered on. Yes. You are old. Tell me your doubts and your weaknesses, for there are others who might claim the Greenwood Crown and sit the Oak Throne…

“Haven’t you noticed? Great forests slain to build ships, good land given over to factories to manufacture cannons and rifles. That’s how they fight wars these days. There was a time when striking a blow put you within arm’s reach of your own death, but now? A peon can kill an admiral with a lucky shot from a hundred yards away and they’ll call it fate. Kismet.”

Thorne looked sidelong at his King. “You know that they’ll sing songs about Nelson for a hundred years or more? There’s a great wealth to be gained from such memories and songs. We could grow fat as geese on such.”

Locrinus nodded, toying with his torc. “But those songs will be about pride and battle, not about love for the land. They’ll be songs about making wars rather than the reasons for fighting them. They’ll be about Nation rather than Land.”

Thorne frowned, beginning to see Locrinus’ point and where it might lead, but not yet ready to abandon his hobby of tortured poets. “I’ve shaped poets for hundreds of years. Taillefer, de Ventadorn, Chaucer, Mallory, Spenser, all the others. Have we not profited?”

Locrinus smiled. “I don’t deny it, for we have feasted on the emotion you’ve milked from your poets and from every dreamer who has heard their words. But now I’m asking you for something more. Thorne, this is my charge to you - shape me a poet whose lines will inspire an awe of nature; whose poems will make people love the Land at least as much as the Nation. I want verses that will inspire people to look at lakes, at hills, at forests, at flowers and value them as highly as their own kin, as highly as their own king. Make me a bard who lauds the Green and turns phrases so well that love of the Land will take root in every soul. Make me a poet who knows what every word is worth.”

Thorne paused, weighing the effort he was being asked to expend versus the likely result and the level of personal satisfaction he might gain, and the likely result of refusing. Eventually, he bowed before the pheasant. “As you command, my liege.” He hesitated for a moment longer before adding, daringly, “It’s not going to stop humans using guns, you know. The ‘Glorious Twelfth’ will come around every year and the slaughter will continue. This won’t bring the Bustards back.”

For a few dangerous seconds Locrinus went very still, his knuckles white around his spear. Mastering his wrath, he managed to answer calmly. “No. But now we have the Capercaillie in their place. Woe betide the Coterie who I learn was responsible…”

Swan In Snow



Swan in Snow
By Claire Bowden

The sound of singing reached her. It was all that reached her. Ah, if only that were true.
The aching hearts that poured their desperate cries into the river ... even with her own mighty powers they were never truly quiet.

It was snowing. She walked through the snow. It was snowing because it should snow. Out there were winter festivals, and how were the people to celebrate living through winter if a proper winter didn’t come? The poetic snow of How It Should Be fell softly and delicately upon the soft and delicate, and the indelicate members of the cotery made themselves scarce. She was thinking.

A beautiful voice swirled with the snow flakes; This journey, this ancient journey... she knew what it sang of ... to winding roads ... felt it ... and walls of stone ... in every vane and barb and deep into the centre of her. It goes on, it goes on so long...

She knew snow should be cold, but she chose not to feel it. She wondered when she had last let herself feel anything. When had she last laughed? Things had been different, when she’d been found. Just another grubby duck eking out a living. The joy, oh the bliss and ecstasy as they had folded her prized velvet waistcoat away and asked her to describe what she would wear now. The turning over of fabrics and the examining of jewels. The admirers, old and new, come to sing and show and do...

And will we never be free, of this melancholy?

She did not cry. But now there was routine in their devotion, sycophancy in their verse. Or perhaps it was in her head. Love me! Love me! she heard every day from directions as myriad as the melting diamonds that settled on her plumage, but it was always tinged with doubt. Storks and Cranes had shown her the purest love but it always had to be polished after a few months. No one, not even the most skilled had learned how to preserve that beautiful, glittering moment indefinitely.

A body and a land that is no nearer... what had she achieved? A great many things. What did she have to show? She could not now think. Wild horses will race on... the dream will go so ... what is there to pull them? ... on and on. Relentless.

She sighed. She let go. There was joy, bliss, ecstasy waiting for a cygnet who had waited long enough. She let herself drop from the frosted balcony at the end of the walk, plummeting towards peace, and felt something at last.